FarmVille 2, Zynga’s biggest game, has lost nearly 4 million daily active users (DAUs) in the past year. Meanwhile, Candy Crush has gained 35 million DAUs.
Candy Crush Saga
King.com‘s Candy Crush Saga has enjoyed a consistent spot as the top-grossing application on iOS since March 2013. However, the game’s reign seems to have ended. Supercell‘s Clash of Clans has been the top-grossing app on iOS since February. In the past week, Clash of Clans has raked in more than $7 million in revenue, according to AppData. Candy Crush Saga earned about $6.1 million in the same time period.
King.com broke 300 million month active users on Facebook Wednesday, according to AppData. That puts the newly public company at more than triple the MAUs of Zynga on the same platform. So far, King.com’s debut on the New York Stock Exchange has been rocky: Shares closed trading Wednesday at $19 each, more than 15 percent lower than the offering price.
AppData announced Friday that its data are reporting King.com‘s ascendance. Although we called into question the sustainability of the developer and its most popular game, the data indicate that King.com is not a one-hit wonder.
Zynga is introducing some of its most popular games to iOS and Android in a few select markets before officially launching them at the end of June. The social gaming developer is playing catch up with competitor King.com, which got into the mobile space sooner.
Facebook finally responded to calls for more specific data on monthly active users, daily active users, and mobile MAUs and DAUs by specific country, but only in a eMagazine distributed to its advertising partners, titled “Facebook: The Annual.” However, a copy was leaked to TechCrunch.
If you have revenue coming in from your application, congratulations! You’ve found something that works. So many folks are unable to turn an app user into a paying customer, but you did it. This is a great place to be, and I’m going to tell something: Your app has even more potential.
They’re not quite video ads, but developers of applications and games for Facebook can now include videos in their App Details pages in the social network’s App Center, in order to give potential users a flavor of what the apps and games are like.
In a survey of 500 U.S. respondents who activated mobile phones from June through September, Facebook dominated in terms of usage, with 45 percent citing the social network as one of their three most frequently used applications, far ahead of second-place Twitter, at 13 percent, and No. 3 Candy Crush Saga, at 11 percent, according to Consumer Intelligence Research Partners.